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- Maximum action shitty graphics upgrade#
- Maximum action shitty graphics Pc#
- Maximum action shitty graphics windows 8#
Maximum action shitty graphics Pc#
In 2012, Ubisoft launched Assassin's Creed III on AnvilNext, using the PC version as a testing ground for new features and technologies that can be seen in Assassin's Creed IV on PC, PlayStation 4, and Xbox One. For 2007's Assassin's Creed, Ubisoft's internal studios created the Anvil Engine, which enabled the rendering of massive, detailed cities, on platforms that were previously restricted to low fidelity worlds and linear corridors.
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Like many publishers, Ubisoft develops its core franchises on internally-created game engines, enabling maximum control over features and future advancements. Recommendations for a variety of configs can be found here. Graphics: NVIDIA GeForce GTX 470 (1024MB VRAM with Shader Model 5.0) or better Processor: Intel Core i5 2400S 2.5 GHz or AMD Phenom II x4 940 3.0 GHz or better
Maximum action shitty graphics windows 8#
OS: Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions) Graphics: NVIDIA GeForce GTX 260 (512MB VRAM with Shader Model 4.0 or higher) Memory: 2GB for Windows Vista, Windows 7, Windows 8 Processor: Intel Core2Quad Q8400 2.6 GHz or AMD Athlon II X4 620 2.6 GHz OS: Windows Vista SP or Windows 7 SP1 or Windows 8 (both 32/64bit versions) For best results, equip your system with a Quad Core CPU and a DirectX 11 GPU. Ubisoft's system requirements for Assassin's Creed IV: Black Flag scale well across a wide range of DirectX 9, DirectX 10 and DirectX 11 configurations, enabling players with older systems to enjoy the game.